DEGEN ROYALE
A high-performance Web3 shooter showcase demonstrating game-ready Unreal Engine 5 gameplay animations. Degen Royale fully integrates the famous Degenerate Ape Academy NFT collection, turning each unique character into a playable NFT. Built using modular upper and lower body blending techniques, multi-directional aiming matrices, and physics-driven motion capture cleanup to deliver standard-setting survival-focused combat responsiveness and grounded weight.
Duration
8 Weeks
Team
5 Animators
Timeline
Fast-Tracked
Status
Shipped
Atmospheric Loop
In-Engine cinematic camera sequences compiled in Unreal Engine 5
50+
Locomotion Blends
Comprehensive traversal states including sprinting, rolling, and lateral movement
Layered
Multiplayer Splits
Seamless isolation between movement nodes and firing systems
60 FPS
Procedural Recoil
Responsive targeting setups with additive feedback
UE5
AnimBP Ready
Pre-packaged AnimGraphs & Blendspaces
500+
Playable NFTs
Degenerate Ape Academy integration
THE MEDIA DECK
Toggle between our high-fidelity teaser cuts, gameplay highlight reel, and local cinematic showcase format built to present directly to game publishers.
PRODUCTION BREAKDOWN
Key Animation Challenges
01. Grounded Inertia vs. Combat Responsiveness
Synthesizing deliberate, physics-grounded body weight during locomotion and weapon recoil while maintaining the frame-accurate, zero-delay reaction speeds demanded by modern competitive combat shooters.
02. Multiplayer Replication Layering
Architecting a unified replication strategy that perfectly synchronizes complex weapon interactions, reloads, and targeting states across varied server conditions.
03. Diverse Weapon Archetypes
Maintaining consistent, modern tactical weapon grips and recoil postures across rifles, pistols, shotguns, and throwing weapons, avoiding exaggerated hero-shooter arcs.
Our Applied Solutions
MoCap Cleanup with Grounded Dynamics
We polished raw MoCap data in Cascadeur and Maya to emphasize key physics-driven impact frames, preserving realistic weight transfer during recoil, sprint transitions, and slides.
Procedural Targeting Systems
Developed robust multi-directional targeting solutions and additive recoil profiles natively in Unreal Engine 5, integrated directly into AnimGraphs for fluid, responsive aiming.
Dynamic Replication Blendspaces
Engineered modular state machine logic that segregates traversal mechanics from combat interactions, ensuring flawless multiplayer consistency for equipping, firing, and reloading.
TECHNICAL SPECIFICATIONS
Target Engine
Unreal Engine 5 (UE5.2 / UE5.3 ready)
Animation Rig Setup
UE5 Mannequin (Manny/Quinn) & Custom Skeleton
Physics & Solver Pipelines
Cascadeur Physics Cleanup, Custom Control Rig
Locomotion Support
Dual-compatible setups delivering both Root Motion and In-place animation tracking
Deliverables Packaged
Technologies Utilized
VISUAL GALLERY
Click or tap on any item below to view full-screen renders. Optimize your visual evaluation using our immersive high-fidelity character lineup and in-game snapshots.

Degen Ape NFT Integration
Playable NFT character integrated from Degenerate Ape Academy, featuring multiple dynamic poses and Web3 metadata traits.

Hero Roster Lineup
The complete set of game-ready, fully-rigged main characters showcasing stylized texturing and custom silhouette contours.

Action Dynamic Renders
Alternate pose lineup focusing on dynamic joint weights, material layers, and ambient shadow baking.

Arena Level Showcase
An action frame highlighting locomotion traversal integration on standard obstacle heights inside UE5.

Character Close-up & Details
High-fidelity portrait render displaying close-up details of PBR textures and lighting occlusion.
Bring Your Game Characters To Life
Ready to elevate your title with professional animations ready directly for Unreal Engine or Unity? Get in touch today to discuss custom setups, mocap cleanup, or full gameplay suites.