Pricing
Game Animation Pricing, Built Around Your Scope
Choose the package that fits your milestone. Every engagement includes a dedicated animation lead, engine-ready deliverables, and integration support for Unreal Engine, Unity, or your custom toolchain.
Packages
Choose the pod that matches your milestone
Each pricing tier includes animation leads, mocap cleanup, engine-ready files, and direct Slack/Teams collaboration.
Basic Package
$500 - $1,500
Typical timeline: 1-2 weeks
Ideal for indie teams that need locomotion loops, clean mocap, and a dependable rig without overextending the budget.
- 5 minutes of character animation
- Locomotion only (walk, run, idle)
- Single character rigging
- Basic optimization for game engines
- FBX/UE format delivery
- 2 rounds of revisions
- Source files included
Professional Package
$2,000 - $5,000
Typical timeline: 2-4 weeks
Full combat and gameplay states with technical setup for Unreal or Unity, tuned for milestone handoffs.
- Up to 10 minutes of animation
- Character locomotion and states
- Combat and action sequences
- Animation state machines
- Advanced rigging and blend spaces
- Game state integration
- Performance optimization
- 4 rounds of revisions
Enterprise Package
Custom Pricing
Typical timeline: Flexible
Dedicated strike team for AAA or live-service pipelines that need cinematic, gameplay, and tooling support under one roof.
- Unlimited animation minutes
- Full game animation pipeline
- Multiple character types
- Cinematic cutscenes
- Motion capture integration
- Custom animation tools
- Dedicated team
- Unlimited revisions
Producer Consultation
Let us map your animation sprint in one call.
Share your movement kit, combat system, or cinematic needs. We'll scope budget, pod composition, and delivery format for Unreal, Unity, or proprietary engines within 24 hours.
What you get
- • Pod availability & staffing
- • Sequencer / Timeline delivery plan
- • Engine integration checklist
Timeline
- • Kickoff call within 48h
- • Sprint plan in 24h
- • Animation delivery 2-8 weeks
Book A Call
Talk with our animation producers.
• Sequencer, Control Rig, Timeline, or FBX delivery.
• UE5, Unity, custom engine delivery formats.
• Direct Slack/Teams channel with your producers.
Engagement Models
Flexible animation partnership models tailored to your project timeline, budget, and development workflow.
Project-Based
Perfect for specific animation projects with defined scope and deliverables
- Fixed pricing
- Clear deliverables
- Timeline guarantee
Retainer
Ongoing animation support for continuous game development projects
- Monthly commitment
- Priority support
- Flexible scope
Ready to Choose Your Engagement Model?
Whether you need a one-time project or ongoing animation support, we'll work with you to find the perfect engagement model for your game development needs.
FAQ
Pricing & Pipeline Questions
Answers for producers comparing packages, timelines, deliverables, and how our pods integrate with your tools.
01
How quickly can you spin up a new animation engagement?
We schedule a producer call within 24 hours, map deliverables during that session, and typically begin mocap cleanup or keyframe blocking within 3 business days once files and references are approved.
02
What file formats do you hand off with each package?
Every plan ships Unreal and Unity-ready FBX files, source rigs, and any state machine or Sequencer data we touched. Enterprise builds also include custom tools or scripts we created during the engagement.
03
Can you work inside our existing Unreal or Unity project?
Yes. We routinely plug into publisher repos, keep work-in-progress branches gated, and export animation blueprints or Mecanim state machines that match your version control rules.
04
Do you offer volume or live-service retainers?
The Enterprise Package is built for ongoing drops. We set up a cross-functional pod (animation lead, mocap TD, technical animator) and lock in capacity so you can request new moves or cinematics every sprint.
Still comparing?
We'll show you deliverables from similar scopes.
Request sample Sequencer files, IK setups, or mocap cleanup passes to compare against your milestone.